Buildings
One building (or worksite) may be constructed on each player-owned land plot within the continent of Praetoria. Aside from plots with Castles or Keeps, buildings may be constructed on any type of plot regardless of its terrain type or other characteristics.
There are two types of buildings available for players to construct - Resource Refinement and Resource Storage buildings. Details about each of these types of buildings as well as the list of specific buildings of each type can be found in the subpages below.
Constructing a building will require a specified amount of certain resources as well as DEC / Vouchers, and will require a specified amount of Production to complete (provided by the worker cards on the land plot). Only the base production of the worker cards on the land plot will apply for building construction. Boosts such as Titles and Totems will not affect building construction production. Time Crystals may be used to speed up building construction at a rate of 10k Production per Time Crystal spent.
Additionally, each building will be able to be upgraded to 5 different levels (unless otherwise specified). Upgrading a building will work the same as constructing a new building in that it will require a specified amount of resources and DEC as well as a specified amount of Production from workers to complete. Time Crystals will also be able to spent to speed up building upgrades at the normal rate. Buildings will not produce any resources or items while they are in the process of being upgraded or constructed.
If a plot has not been cleared yet, then the amount of Production, and hence time, required for building construction will be equal to the plot's clearing amount (see Clearing Plots for more details) plus the amount of Production needed for the desired building (and / or level).
Features not included in initial buildings release
The following features, which are described mostly in this section of the document, are planned for inclusion in Phase 2 but will not be part of the initial release of buildings.
Repurposing Buildings - it will still be possible to switch from a building to a worksite or from a building to a different type of building, but the deconstruction mechanism described here will not initially apply.
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