Repurposing Buildings

The fact that there is such a diverse array of different resources and buildings that are part of the economy of Praetoria allows players to maximize the earning potential of their Praetorian business by finding and filling different niches within each Region, Territory, or even the entire continent. We expect that there will be many underserved areas in different parts of the continent which can present arbitrage opportunities for players.

Being able to repurpose buildings will allow players the flexibility to take advantage of those opportunities when they inevitably arise, and we expect this to be an important part of maintaining a liquid and balanced economy overall.

Any player-created building can be repurposed into any other player-created building (as long as the repurposed building is able to be built on the same land plot) through a process similar to upgrading a building. This includes supplying a specified amount of various different resources and assigning worker cards to construct the repurposed building over time. The cost and time required to repurpose a building will depend on how different the new building is from the old one, but will always be far less than would be required to build the new building from scratch.

For example, the cost and time required to repurpose a Lumberyard to a Metal Silo will be far less than the cost and time required to repurpose a Lumberyard to a farm. Additionally, if a building is repurposed to be something very different than the original building, the repurposed building may be lower level than the original building.

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