Castles & Keeps

When the exploration companies launch their expeditions to survey the land, they will discover ancient structures—mighty Castles and smaller Keeps—hidden deep within the wilds of Praetoria. Battle mages may find that their plots contain one of these ancient buildings during the surveying process!

In spite of their great age, these structures are held intact by a powerful magic that also binds them to one another, allowing communication and even transportation between them. It is unknown who built them or why they were erected, but they seem to be placed in specific and purposeful locations around the continent, creating a magical network that spans from coast to coast.

Each Tract of land (100 contiguous plots) will contain exactly one plot with either a Castle or Keep on it, and there is only one Castle in each Region (1000 contiguous plots). This means that, with each Region, there will be exactly 9 Keeps and 1 Castle.

As the battle mages lay claim to these structures, an organization will be formed to keep their incredible powers secret. Many land owners will dedicate their resources to protect Praetoria from those who would seek to take it from them, using the magic of the Castles and Keeps to meet danger wherever it may arrive.

In time, this organization will become known as the League of Verico.

Land plots with either a Castle or Keep will still require cards to work on them, a power source and/or Runi, staked DEC, and food for the workers in order to produce resources for the plot owner, however they will not need to be cleared like other plots. Additionally, while Castle and Keeps will not receive any Production bonuses due to the land rarity, the worker cards will still receive Production boosts or penalties based on their Terrain preferences.

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