Taxes
The magical systems powered by the mysterious Castles and Keeps throughout the continent of Praetoria are a key component of what allows Splinterlands cards to manifest in the real world and power all of the economic activity on the continent. This magic requires a significant amount of resources to keep continuously working, which is why there will be a 10% tax on all resources and items produced from players' land plots within each region.
This includes fundamental natural and magical resources harvested from the land directly via worksites, resources refined by buildings, Elixir earned from providing liquidity, Trifoil Shards earned by Castle & Keep owners, and all the various other items produced from buildings. The tax does not apply to resources earned outside of Praetoria, such as Mana Crystals and Time Crystals, or to Totem Fragments or Gemstones as those are found outside of the player-owned regions.
The taxes will be automatically deducted from the final production total whenever a player in a particular region harvests resources from worksites or claims completed work orders from building production queues. A portion of the taxes that are collected may be captured by the owners of the Castle and Keep in the tract and region where the production took place, and the rest will be burned. For more information about how Castle and Keep owners can capture a portion of the taxes generated in their region, please see the Castles & Keeps section of this document.
Players may also reduce the tax rate (along with other fees) in a region by contributing to the Infrastructure Projects in that region.
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