Storage

Players will need to ensure that they have adequate storage space for any resources they hold in their inventory in each Region. As mentioned in the Buildings section, most buildings by default contain a relatively small amount of storage space for food consumed by the worker cards and any relevant input and output resources. This is intended to provide players with enough storage space for the typical operation of their building without needing to build or purchase more.

It is important to note that both storage space and resource inventory is handled per Region for each player. This means that if one player has multiple Mine buildings in a single region, then the Ore storage available for that player in that Region will be the sum of the storage space provided by each of that player's Mines in the Region. When Harvesting from the Mines, the Ore the player receives will go into that player's inventory pool for that Region.

Additionally, storage space is always allocated for a minimum period of 24 hours. This means that if a player harvests 100 Grain from a Farm building, then 100 Granary storage units will be taken up to store that grain for 24 hours, even if the player transfers, sells, or otherwise uses the Grain immediately afterwards. This is intended to prevent players from being able to get by with only a very small amount of storage by moving resources in and out very quickly in small amounts, and also somewhat represents the real-world scenario where it takes a lot of time and effort to load and unload large quantities of resources into and out of storage.

Storage Rental

If a player acquires resources within a Region in which they do not have enough storage, they will have the option to automatically purchase storage space using local infrastructure in the Region using DEC. Storage space from the local infrastructure is available in unlimited quantity, and, like all storage, it must be rented for a minimum of 24 hours, even if the resources are moved or used immediately afterwards. The cost of storage rental will vary based on the type of resources being stored and the Salinization Rate in the Region.

Since most buildings provide enough built-in storage for typical operation, storage rentals should usually only need to occur in special circumstances, such as when a player is gathering resources to be able to construct or upgrade a building. In those cases typically players will need a wider array of resources for which they may not have storage available within the Region, so that is one example of where the unlimited storage rental option will be needed.

If a player Harvests, purchases, or otherwise acquires resources in a Region for which they do not have enough storage space available, and they choose not to purchase additional temporary storage, then the resources will be lost (burned).

Storage Buildings & Providing Liquidity

If a player would like to have additional storage space for certain resources within a particular Region, they can build a storage building on a vacant land plot within that Region. Please see the Resource Storage Buildings section for more details on the specific storage buildings available and what resource(s) they are able to store. The most common reason that players would require additional resource storage within a Region is so that they can use those stored resources to provide liquidity to the local resource marketplace. Please see the Internal Markets section for more details on how the local resource marketplace works.

Players must maintain enough storage space in each Region for any resources being used to provide liquidity in the marketplace for that Region. The amount of storage space required will be based on the amount of resources initially put in to the liquidity pool, and will be updated only when any amount of that resource is withdrawn from the liquidity pool in that same Region.

For example, if a player provides 1000 Sparkstone into a liquidity pool, then 1000 units of Sparkstone storage space will be used and no longer available in that Region until the player removes some or all of their liquidity and then moves or uses the Sparkstone. The amount of Sparkstone in the liquidity pool may change as trading happens in the pool after the player initially provides liquidity, but as long as the player does not withdraw any liquidity, the amount of storage space used will not change.

If the player withdraws Sparkstone liquidity in that region in any amount, then the amount of storage space used will be updated based on how much they now have in the liquidity pool. For example, if the player provided 1000 Sparkstone initially to the pool, and after some trading they end up with 1500 Sparkstone in the pool, then if they go to remove even 1 Sparkstone worth of liquidity from the pool the storage requirements will update and they will either need to have an additional 500 Sparkstone storage available in the region, or they will need to rent it temporarily, or they will lose 1/3 (500 / 1500) of their liquidity position in the pool due to inadequate storage.

On the other hand, if the initial 1000 Sparkstone in the liquidity pool drops to 600 at the time the player does a withdrawal, then 400 Sparkstone storage units will be freed up and become available within that region for that player.

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