For the complete documentation index, see llms.txt. This page is also available as Markdown.

Revision History

September 14, 2026

  • Updated the Natural Resources and Buildings vs Worksites pages to align wording with current building plans and clarify that Ore Mines will not level.

  • Added a note to the Flowchart page about planned changes: Laboratory building and elemental essences removed, Lithification Site renamed to Blast Furnace.

  • Updated various pages with resource changes:

    • some ores renamed

    • elemental foods renamed

    • elemental essences removed

    • a few other misc. resources renamed

    • some buildings & worksites renamed

    • basalt and karn mix added

    • aura re-classified as a refined resource produced from a building rather than a worksite.

  • Added a note to the Maintenance page to indicate the mechanic will be re-worked and will not function as currently described.

  • Updated the Construction Arcana page to clarify that DEC costs are NOT refunded if you cancel building construction, but blueprint usage is.

  • Renamed the Trifoil Runes page to Trifoil Shards, and clarified that Castles & Keeps will be treated like worksites, not buildings.

  • Removed mention of Elemental Essences from the Item & Spell Card Crafting page.

  • Re-wrote the Food page to describe the new mechanic for using elemental foods.

  • Created a new Mining Ores page to describe the random generation mechanism for producing the 5 different types of ores from Ore Mines.

August 1, 2026

  • Created Foremen page to explain how this new mechanic will work for buildings

  • Fixed an incorrect reference to buildings (it should be worksites) on the Magical Resources page

  • Updated the Starter Packages and Building-in-a-Box pages to reflect planned changes to BiB functionality

    • BiB causes construction to be completed instantly, like using time crystals

    • It takes 5 BiB to upgrade a building to level 2

    • BiB cannot be used for upgrades to level 3+

  • Updated a number of pages to reflect that buildings will now have a maximum level of 5 instead of 10

  • Added a chart to the Buildings vs Worksites page to show the number of worker slots and base PP caps for each building level, which have been adjusted to reflect the new number of building levels

  • Adjusted language in the Placing Work Orders page to clarify that the building setting for max number of hours that a work order can take only applies to initial work order placement

  • Updated the Buildings page to make it clear that food penalties for using raw Grain will not be included in the initial buildings release, as Elemental Foods will not exist yet

July 12, 2026

  • Created Construction Arcana page to explain some miscellaneous subtleties related to building construction

  • Fixed broken lore link on the Land Deeds page

  • Removed a broken link from the Surveying page

  • Added a note to the Worker Production page to indicate that max base PP cap changes depending on building level and whether you have a worksite or a building on the plot

  • Created Claiming Taxes page to explain the difference between earning taxes from harvestable resources vs the output of buildings

  • Changed name of the "Item & Spell Crafting" page to Item & Spell Card Crafting, and added some language to make it clear this section refers to Item Cards, not the other types of items currently craftable in the Artisan Quarter

  • Added a Fractional Amounts sub-section to the Completing Work Orders page to clarify that fractional amounts are allowed due to taxes, rental fees, etc

  • Added a note to the Buildings page to indicate what major features will not be included in the initial buildings release (storage, maintenance, and the deconstruction mechanism for repurposing buildings)

July 5, 2026

  • Updated language in the Building-in-a-Box part of the Starter Packages page to be specific to pre-Phase 2 and to indicate that BiB will only be useable on structures that can level up

  • Updated language in the Unstable Totem part of the Starter Packages page to indicate that players can choose to activate or deactivate Unstable Totems at a time of their choosing, until each totem's 30 day timer is used up

  • Removed a broken link from the Time Vault part of the Starter Packages page

  • Created a new Building-in-a-Box page to describe the new way that BiB will function in Phase 2

June 27, 2026

  • Removed outdated broken link from the Clearing Plots page

  • Fixed 15% amount on the Taxes page to say 10% and adjusted wording to take into account the differences between buildings and worksites

  • Renamed Resource Production page to Production from Worksites and re-wrote it for applicability to worksites only (not buildings)

  • Re-wrote the Beginning Production page to align it with the way worksites currently work

  • Re-wrote the Harvesting page to align it with the way worksites currently work

  • Added a section on Regional Auto-Harvests to the Harvesting page

  • Created a new category called Production from Buildings to provide details on the building work order production system

  • Created the Placing Work Orders page within the new Production from Buildings category

  • Created the Completing Work Orders page within the new Production from Buildings category

  • Created the Speeding up Work Orders page within the new Production from Buildings category

  • Created the Artisan Quarter Revamp page within the new Production from Buildings category

June 20, 2026

  • Turned the Staking DEC page into its own category and split it into region & plot based sub-pages

  • Updated the Region-based Staking page to remove inaccurate details

  • Created Plot-based Staking page with details about the new staking system for buildings

  • Updated the Swap Fees page to remove outdated language concerning how the fees work

  • Added a paragraph about the 10% early withdrawal fee to the Providing Liquidity page

June 14, 2026

  • Updated some text to say structures instead of buildings and began differentiating between buildings and worksites on various pages.

  • Changed target date for Phase 2 to TBD, instead of "Expected in 2024" in Versions & Timeline

  • Added "Structure Type" column to chart on the Resources page, to indicate if the resource is produced with a worksite or a building

  • Added row for Aura to chart on the Resources page

  • Added description of Aura to the Magical Resources page

  • Created Buildings vs Worksites page to give a high level overview of these two structure categories and their characteristics

  • Moved Resource Production page from being a sub-section of Buildings to being a sub-section of a new Worksites page

  • Added a note to the Land Rarity page clarifying that rarity only boosts production on worksites, not buildings

  • Added a note to the Runi page clarifying that Runi can only be used on worksites, not buildings

  • Added Aura Lab to chart on the Resource Production page

  • Re-wrote the Repurposing Buildings page to introduce a new building deconstruction mechanism

  • Deleted the TODO - Land Management Authority page under Misc

  • Renamed the TODO - Building Rentals page to Building Rentals and re-wrote it for clarity

September 12, 2024

July 18, 2024

  • Updated Terrain Preferences to reflect changes in bonuses for Canyons and Tundras.

    • +5% -> +10%

    • -10% -> -50%

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